It enables a game to remain copy protected (and rake in sales) for just as long as pirates don't figure out how to crack it. The Denuvo game copy-protection technology has been a controversial piece of gaming technology since its inception. While this should be no probem for some of the newer (less than 3 years old) games that use Denuvo, which are still under support lifecycle from their developers, some of the older ones may require updates. Intel is working with leading DRM providers such as Denuvo to make sure their solutions support new platforms," reads the Intel Developer Guide. Due to the nature of modern DRM algorithms, it might use CPU detection, and should be aware of the upcoming hybrid platforms. "If your existing or upcoming game uses a DRM middleware, you might want to contact the middleware provider and confirm that it supports hybrid architectures in general, and the upcoming Intel ADL platform in particular. Our article on Denuvo performance impact has more details on how the solution works. Solutions such as Denuvo perform stringent hardware checks to ensure only a valid user in a given environment, with a set of hardware, gets to play the game. This is mainly due to the hybrid CPU core nature of "Alder Lake," which could confuse the middleware. Users of Intel's upcoming 12th Gen Core "Alder Lake" processors will potentially run into compatibility issues with some of the older games that use older versions of popular DRM middleware such as Denuvo, an Intel document targeted at developers, cautions.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |